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 * Aiksaurus - An English-language thesaurus library
 * Copyright (C) 2001-2002 by Jared Davis
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  
 * 02111-1307, USA.


#if defined WIN32 
      #if defined _STATIC_BUILD
            #define AIKEXPORT
            #if defined _DLL
                  #define AIKEXPORT __declspec(dllexport)
                  #define AIKEXPORT __declspec(dllimport)
      #define AIKEXPORT

#include <string>

namespace AiksaurusImpl
    class ThesaurusImpl;
    class AIKEXPORT Aiksaurus
            // Prevent copying and assignment
            Aiksaurus(const Aiksaurus& rhs);
            Aiksaurus& operator=(const Aiksaurus& rhs);
            ThesaurusImpl *d_impl_ptr;
          std::string d_error; 
            Aiksaurus() throw();
            Aiksaurus(const char * path_meanings, const char * path_words) throw();

            ~Aiksaurus() throw();
            // word(): returns current word that is being
            // searched for.  You should not try to delete 
            // this string.
            const char* word() const throw();
            // error(): empty string if no problems encountered.
            // otherwise, a human-suitable description of the 
            // problem will be presented.
            //  + Do not try to delete this string.
            const char* error() const throw();
            // find(): perform a search for a new word.  
            // returns *true* if word is known, *false* otherwise.
            bool find(const char* word) throw();
            // next(): return synonyms for the word.
            //  + Do not try to delete this string.
            //  + *meaning* will change as new meanings are 
            //    encountered
            //  + the first two words of any meaning are 
            //    titles for that meaning.
            //  + returns an empty string when out of synonyms.
            const char* next(int& meaning) throw();
            // similar(): repeatdly to return one "nearby word" 
            // at a time.  these are not synonyms: they are known
            // words that are alphabetically near the 
            // searched-for word.
            const char* similar() throw();

typedef AiksaurusImpl::Aiksaurus Aiksaurus;


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